Research and analysis

Changing business models in the creative industries

Research examining the business model response to the change from analogue to digital in the creative industries.

Documents

Changing business models in the creative industries: executive summary

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Changing business models in the creative industries

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If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email [email protected]. Please tell us what format you need. It will help us if you say what assistive technology you use.

Details

Looking at both traditional and emerging business models, the project focuses on three sectors: television, computer games and music.

A series of six case studies, two from each sector, provide illustrative cases of the business model response to challenges to enforcement of copyright and the advent of digital technologies.

Author: Dr. Nicola Searle

This report was one of two presented and discussed at the Informing Copyright Policy workshop held at the UK Big Innovation Centre on the 19 October 2011.

Updates to this page

Published 19 October 2011

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